Decker's audio format is basically just an array of numbers! So it's not too complicated to write a function that generates a waveform and then plays it back as audio. That's basically how my synthesizer stuff works, although obviously once you start putting things together it can get pretty complicated.
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I'm a game developer myself, and I usually do most of my music on Sonic-Py. You gave my some new ideas on how to make music.
What ideas have you gleaned from this?
Your way is more dynamic, and I kind of like it. Sonic-Py is more rigid when it comes to creating music.
Honestly JankyTunes is not that flexible haha
This and the sequencer itself are super impressive! I didn't even realize synthesizing sounds was possible in Decker.
Decker's audio format is basically just an array of numbers! So it's not too complicated to write a function that generates a waveform and then plays it back as audio. That's basically how my synthesizer stuff works, although obviously once you start putting things together it can get pretty complicated.
If you look at the sound interface section of the Decker documentation there's some basic sample code, that's what got me started http://beyondloom.com/decker/decker.html#soundinterface
Neat! I'll have to give the manual a readthrough, it seems like it's got a lot more flexibility than I realized